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36 FPS makes running it on the device a rather theoretical possibility for a VR game.
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A great option if you're having trouble throwing up.

SteamVR's frame interpolation and warping is extremely well-polished. I would go into VRChat clubs, enable everyone's full-detail avatar, and I could go down to about 20fps with head tracking still feeling comfortable. Not sure if the onboard processors can do as good of a job though.



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