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I suspect that the current design of VR/AR is not likely to get cheap enough and light/small enough to catch on in a big way. Kind of seems like diminishing returns on headset improvements at this point.
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The first VR system that many of us used was the W Industries / Virtuality system in the early 1990's. Those were $60k in 1991 which is $140k today.

If the price of leading edge VR price drops two orders of magnitude every 35 years or so, it's probably only going to be another 10-15 years for $200 headsets.

So it's not here yet, but will be soon.


The computer powering the Virtuality was an Amiga, which I've always found mindblowing.


Only Amiga makes it possible.

The Xreal augmented reality sunglasses type designs look a lot more interesting. I’m sure they sacrifice a lot of visual quality compared to a full gaming headset, but the general pitch makes more sense.

Just my two cents, Xreal is a long way from a good product. There are other brands like Viture to consider which have more support for the limited software solutions out there. Make sure you do some looking into whether they are compatible with your setup. Or if any of the various features will work without buying additional hardware from the manufacturer.

Those are the ones I am keeping an eye on most closely. In a few generations they might be where they need to be for a "floating monitors" experience in AR.



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