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> The actual reason is much simpler. The industry is built on a handful of game engines

This is a strong reason, but then why in other areas they consider it over C++ for greenfield but it hardly happens in games?



Because retooling and relearning development pipelines (on any level/most teams) for games is a horrifically expensive and time-consuming affair... which are resources not spent on developing any one of the potentially dozen or so games. It's just priorities, alas.




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