Hacker Newsnew | past | comments | ask | show | jobs | submitlogin

Microsoft weren't hired by Id to port Doom. They did so exclusively for their own purposes: to show off Windows 95 with DirectX as a performance gaming platform. They licensed the Doom engine, made their own changes, and released Doom 95 usable with a retail copy of the game assets.

Oddly enough, the project of "porting Doom to Windows" was started by Gabe Newell, who worked at Microsoft at the time,



The earliest(? - who knows) release of the port is from 1994, ran on 3.x and used the WinG and Win32s API:

- https://www.doomworld.com/idgames/historic/wdoom

- https://www.doomworld.com/idgames/historic/wdoom2

- https://virtuallyfun.com/2011/03/29/windoom-wing-win32s-on-w...


I knew Gaben's initial project was for 3.x and WinG, but I didn't know it was released!


Ah, that makes sense, thanks.




Guidelines | FAQ | Lists | API | Security | Legal | Apply to YC | Contact

Search: