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I agree. One of the problems I hear sometimes as an Elite Dangerous player is that the game is a “mile wide” , yet an inch deep. The game relies a lot on text (from the galnet news to the station boards) to convey what is happening. While that keeps things manageable from a time and money angle, the problem is that in this day and age it’s better/expected to show and let the players experience it. It also doesn’t trust the players with a lot of agency beyond visiting places and shooting/trading things. I think the game relies a lot on its legacy rather than new bold moves that elevate to the same status as its forbear.

That said, there is nothing like E:D out there right now, and it’s still a great achievement.



X axis: elite dangerous. Y axis: dwarf fortress.


That’s a deep y-axis! But yeah, essentially!




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