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Unbundling Pokémon Go for Android (applidium.com)
53 points by OrangeTux on July 18, 2016 | hide | past | favorite | 10 comments


I've got to say I learned something rather strange from this. I've never heard of ReactiveX and I'm glad to see someone's made it.

I've been writing the same functionality with less safety and features for years. I'll be switching to this. Great find for me. Thanks!


https://www.reddit.com/r/pokemongodev has much more about reverse engineering of Pokemon Go.


I agree. I just did not know it existed before writing this article. It was actually pointed to me on r/androiddev: https://www.reddit.com/r/androiddev/comments/4ta09c/pokemon_....

But this was intended more on an Android perspective (taking Pokémon Go as an example), than on a game perspective.



>> Actually, most of the imports we were seeing are coming from Upsight, which has a tremendous amount of dependencies (the list, with their number of methods: RxAndroid (4k), Dagger (~200), Commons IO (1k), Jackson (10k), Otto (~50), various Play Services (12k)), on top of their own code (3k methods):

Upsight sounds like something to avoid.


most (all ? ) advertising and ads libraries are awful.

Especially ads, the mobile devs are not their customers, the companies that buy the ad space are. Their goal is to display as many ads as possible and they don't have to care about the negative consequences on performances and/or quality.


Does anyone know of any good resources to learn more about reverse engineering apps: Books, Blogs, Online Learning Courses, etc?


So this means I may be able to hook my current fitness band up like a pokemon go plus? I hope it does; worth a try.


Amazing work !


Ugh. Thin, low-contrast, unreadable typography.




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